Code For fun
Discover how the Primary 6 Code For Fun programme helps pupils learn coding, computational thinking, and emerging technologies like AI and cybersecurity.
Primary 6 ‘Code For Fun’ Programme Overview
CFF PRIMARY - CONTENT
Primary 6 Code For Fun programme options and lesson outcomes by eligibility
Options | Eligibility | Lesson outcomes |
|---|---|---|
Baseline (10 hours) | All primary schools | Computational Thinking (CT) - Understand CT concepts and give examples of some applications Coding - Understand basic parts of a robot and write simple code to control its movement Emerging Technology
Post programme activity: AI Activity Booklet |



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